Monetization in Video Games: Friend or Foe?

A dark blue research project poster titled 'Monetization in Video Games: Friend or Foe?' by Mason Subotich. Text states, 'How do players feel about the current state of monetization in gaming? Turns out it's not good...' A QR code with a pixelated dinosaur is provided for 'more information.' The bottom features pixel art of a gamer with a controller, a speech bubble saying 'So expensive...', a TV, and a stack of gold-filled treasure chests. In the top right, a circular photo shows a smiling Mason Subotich wearing glasses and a plaid shirt.

Monetization in Video Games: Friend or Foe?

Mason Subotich


A bright studio headshot features a young man with dark brown hair and black-framed glasses, smiling broadly with visible teeth. He wears a dark red and blue plaid button-up shirt open over a maroon t-shirt with a blue denim collar. His face has light stubble, and the background is pure white.

Biography

With a diverse background in science and communication, I take an analytical approach to my work. My professional interests center around the intersection of new technology and communication, especially within the gaming industry. I also have a keen interest in science communication and knowledge translation. Personally, my number one hobby and passion is video games, which I have been immersed in for most of my life. I love anything gaming related, especially the behind-the-scenes stuff that gets at the more detailed aspects of game design.

Research Summary

The way video games are monetized has evolved into a multi-faceted system of DLC, microtransactions, subscriptions, and more. However, have these systems been beneficial for the overall gaming experience? How does the consumer side of the industry feel about the current state of monetization? Through a text analysis of a collection of reviews and articles written about recent games, this research project attempts to answer this question.

Tags

Video Games, Consumers, Economy

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